![Sketchup version history](https://kumkoniak.com/72.jpg)
![sketchup version history sketchup version history](https://unmethours.com/upfiles/1446771561214578.png)
Having won several prestigious awards, SketchUp attracted attention of an Internet giant Google, which acquired Software in 2006. Thanks to Ruby’s simplicity and power, SketchUp program interface logically supplemented end-user benefits of the program and enabled hundreds of developers to create their own plug-in options for SketchUp. It is them who cleared the way for SpaceClaim, synchronous technology by Siemens PLM, and Inventor Fusion by Autodesk (although all these systems are based on powerful NURBS solid modeling kernels rather than polygonal modeling, conceptually they are related to SketchUp).Īnother advantage of SketchUp is its application programmer's interface available in Ruby – interpreted object-oriented programming language. SketchUp developers demonstrated to the whole world how powerful and simple in usage direct modeling can be. There is no need to learn 3D modeling anymore! 3D models of buildings, constructions, furnitures and interiors are created in SketchUp with unprecedented speed and simplicity. It made a real revolution in 3D modeling – now any kid is able to draw a 2D contour and extrude it. From the very outset, its developer Software (of Boulder, Colorado) took on board a tagline “3D for everyone” and going by it created a simple polygonal engine (for modeling 3D bodies and surfaces with polygonal meshes), equipped with a couple of revolutionary commands: Push/Pull for interactive 3D body creating by extruding a closed planar contour and Move/Rotate for local editing of any face of a body. The first version of SketchUp appeared back in 2000.
![Sketchup version history](https://kumkoniak.com/72.jpg)